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Breaking down the virtual studio setup from Linus Tech Tips

Welcome to another issue of VP Land

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Linus from Linus Tech Tips breaks down their new virtual setup

Linus from Linus Tech Tips posted a video breaking down their studio setup for their new channel, GameLinked.

The opening of the video teases motion tracking in the virtual set but (spoiler)…this is a bit of a lie 🫠

Linus already has about half a dozen channels - each with their own set and distinct look. Launching this new channel, they faced two challenges:

  1. How to create a dedicated set and look for GameLinked in the limited space they have.

  2. Save time from having to reset camera and lights between different shoots for different channels.

They settled on building a green screen studio, which they’d use for two different channels. No need to reset a stage or lights.

But they wanted to capture everything in camera as much as possible, to save time from having to key in post.

The solution: the Blackmagic Ultimatte 12 4K. Around the 4 minute mark, there’s a good demo of how easy and good the keying is with the Ultimatte with hair and transparent plastic bottles.

With this setup, they’re able to capture everything in camera with the virtual set they built in Unreal, so when it’s ready for post it’s already final frame.

Then they teased tracking the camera in their virtual set with two different solutions.

  • VIVE Mars CamTrack, which we’ve demoed before. Weirdly, they balked at the $5K price tag, which is a bit head scratching since they just dropped $2500 for the Ultimatte (and called it a steal). And for a channel with over 15 million subscribers a one-time price of $5K for a virtual studio shouldn’t be an issue. šŸ¤·ā€ā™‚ļø

  • Using the iPhone’s ARKit to track camera movement, then resync it in Unreal and export the plate. Very time consuming.

But in the end he revealed that the new channel would have a locked off camera, so they wouldn’t be tracking the camera position in a virtual set after all. Againā€¦šŸ¤·ā€ā™‚ļø

Big Picture: With VP tech coming down in cost, expect smaller media operations to tap into the time-saving advantages of virtual production and recording final pixel in camera.

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