The Academy is honoring 15 scientific and technical achievements at its April 28 ceremony, recognizing 27 individual recipients across rendering, animation, sound, pyrotechnics, and stop-motion tooling. The range is the story: from lead-free bullet effects to foundational virtual production infrastructure.
Rendering and shading. Andrea Weidlich and Luca Fascione are recognized for layered materials in Wētā FX's Manuka renderer, influential across the VFX industry. Josh Bainbridge and Nathan Walster receive awards for layered shading at Framestore. Paul Debevec's foundational work in high dynamic range and image-based lighting, both foundational to virtual production, is also honored.
Animation systems. ILM's Lama animation system (Vincent Dedun, Emmanuel Turquin, Jonathan Moulin) and DreamWorks' stylized animation toolset (Baptiste Van Opstal, Jeff Budsberg, Michael Losure, Jon Lanz, Eszter Offertaler) represent the industry's core character animation infrastructure.
Sound and restoration. Five awards span dialog restoration (Benjamin Graf's dxRevive Pro), auto-assembly software (John Ellwood and Jeff Bloom's Titan), dialogue editing (Marc Joel Specter's Kraken Toolkit), and audio-video matching for reconform (Justin Webster's Matchbox).
Pyrotechnics and stop-motion. Brent Bell, Josef Köhler, and Ian Medwell modernized bullet hit effects with lead-free alternatives meeting EU safety standards. Jamie and Dyami Caliri's Dragonframe software suite, used by indie animators and major studios alike, receives a Scientific and Engineering Award.
What matters: These aren't the tools that win Oscars for visual effects — they're the tools that make visual effects possible. The Academy is recognizing the foundational work the industry runs on. Meet all 27 honorees.


