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Foundry's Nuke Stage Bridges the Gap Between Virtual Production and Post

Foundry's Nuke Stage establishes a continuous workflow between virtual production and post. The new solution eliminates the disconnect between pre-production, shooting, and finishing by using USD and EXR as its primary formats rather than game engines.

Node-Based Virtual Production

Nuke Stage brings the familiar node-based workflow of Nuke into virtual production environments, allowing VFX teams to maintain creative control throughout the entire process.

  • Nuke Stage focuses on 2.5D setups with high-resolution photographic imagery projected onto simple geometry

  • The system allows instant wall display without leaving the pipeline or baking anything down

  • Color decisions, camera tracking, and lensing information are captured in a database called "the vault"

  • The same node graphs and compositing tools from Nuke are available in real-time during shooting

Pipeline Continuity

Unlike game engine solutions where post-production often "falls off a cliff," Nuke Stage maintains data integrity from beginning to end.

  • USD scenes created in pre-production load directly onto LED walls during shooting

  • Real-time color grading and visual adjustments use familiar Nuke-based tools

  • All creative decisions and metadata remain accessible when transitioning to post

  • The system specifically brings VFX professionals back into the virtual production workflow

Strategic Deployment Approach

Foundry has moved Nuke Stage out of beta but is taking a measured approach to its rollout.

  • The company is seeking a small number of initial productions to work with closely

  • This controlled release aims to identify any workflow gaps and unknown issues

  • The solution addresses the needs of film and TV productions rather than fully immersive 3D environments

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