Foundry's Nuke Stage establishes a continuous workflow between virtual production and post. The new solution eliminates the disconnect between pre-production, shooting, and finishing by using USD and EXR as its primary formats rather than game engines.
Nuke Stage brings the familiar node-based workflow of Nuke into virtual production environments, allowing VFX teams to maintain creative control throughout the entire process.
Nuke Stage focuses on 2.5D setups with high-resolution photographic imagery projected onto simple geometry
The system allows instant wall display without leaving the pipeline or baking anything down
Color decisions, camera tracking, and lensing information are captured in a database called "the vault"
The same node graphs and compositing tools from Nuke are available in real-time during shooting
Unlike game engine solutions where post-production often "falls off a cliff," Nuke Stage maintains data integrity from beginning to end.
USD scenes created in pre-production load directly onto LED walls during shooting
Real-time color grading and visual adjustments use familiar Nuke-based tools
All creative decisions and metadata remain accessible when transitioning to post
The system specifically brings VFX professionals back into the virtual production workflow
Foundry has moved Nuke Stage out of beta but is taking a measured approach to its rollout.
The company is seeking a small number of initial productions to work with closely
This controlled release aims to identify any workflow gaps and unknown issues
The solution addresses the needs of film and TV productions rather than fully immersive 3D environments
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