Maxon shipped its December 2025 Maxon One release with updates across Cinema 4D, Redshift, ZBrush, and Red Giant—adding GPU-accelerated fluid simulation, real-time texture displacement, and tighter Unreal Engine integration aimed at motion graphics and virtual production workflows.

  • Cinema 4D's Liquid Flow - New GPU-accelerated fluid simulation tool built into the unified simulation framework, letting users weave liquid sims directly into MoGraph setups without leaving C4D.

  • Advanced Distributions for MoGraph - Adds Stack and Cannonball distribution patterns for fast procedural layout of repeated elements—useful for virtual set dressing, product arrays, or LED wall graphics.

  • Redshift Texture Displacement with real-time feedback - Enables iteration on detail-rich surfaces with near-instant viewport updates, cutting the offline displacement baking loop for hero props and set walls heading into Unreal.

  • Better Cineware for Unreal - Improved motion graphics project transfer with faster interactive playback, plus cleaner round-trips for rigged characters, assets, and materials from Cinema 4D and ZBrush—positioning Maxon's pipeline for LED volume and real-time work.

  • ZBrush Retopology Brush - Lets artists optimize high-poly sculpts for animation and game engines directly in ZBrush, streamlining the path from concept sculpt to performance-ready asset.

  • Maxon Studio plugin tab - Red Giant effects and Universe presets now accessible from a single panel inside host apps, cutting the hunt-and-apply time for editors finishing virtual production dailies or marketing spots.

The December release leans into Maxon One's positioning as pipeline glue for studios straddling motion graphics, character work, and Unreal-based virtual production. Competitors like Houdini dominate complex FX sims, Blender offers zero-cost entry, and Unreal owns the LED wall workflow—but Maxon's play is tighter DCC-to-engine integration inside a single subscription.

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