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Mo-Sys Introduces StarTracker Mini: Making Virtual Production Accessible to Smaller Studios

Mo-Sys unveils StarTracker Mini and Scan to Shoot workflow at NAB, making virtual production more accessible for smaller studios and educational settings while introducing a simplified way to capture and use real-world locations as 3D environments.

The compact tracking system eliminates external boxes and maintains the same accuracy as its larger counterpart, with a 4-meter height limitation designed specifically for smaller spaces.

Height-Conscious Tracking: The StarTracker Mini offers identical tracking accuracy in a more affordable package

The StarTracker Mini maintains all the precision and capabilities of the full-size system but in a more budget-friendly configuration designed for specific use cases.

  • Complete tracking solution with no additional external hardware required

  • Provides the same tracking accuracy as the StarTracker Max

  • Ideal for educational environments and smaller virtual production studios

  • 4-meter height limitation differentiates it from the Max version

  • Delivers real-time camera data including lens information essential for virtual production

Virtual Location Scanning: The new Scan to Shoot workflow transforms how real-world environments become 3D assets

Mo-Sys's innovative capture system combines multiple scanning methods, including Gaussian splats, to create highly realistic yet practical 3D environments that can be used immediately in virtual production.

  • Captures real-world locations with accurate colors and geometry

  • Combines various scanning techniques including lidar and photogrammetry

  • Results in full 3D environments with proper parallax, not just 2.5D plates

  • Automatically handles color matching between LED walls and set extensions

  • Already being used to capture iconic locations that would be difficult or impossible to film

Behind the Pipeline: The technology operates natively within Unreal Engine for seamless integration

The entire workflow operates through Mo-Sys's VP Pro plugin for Unreal Engine, maintaining the company's philosophy of working natively within the industry-standard platform.

  • No separate software required—everything functions within Unreal Engine

  • Plugin updates within 1-2 days after any Unreal Engine updates

  • Allows for scanning locations in one country and filming in another

  • Creates realistic environments with the simplicity of 2.5D but the functionality of 3D

  • Particularly valuable for productions that can't afford large asset creation teams

From Capture to Camera: These tools represent a significant shift in virtual production accessibility

The combined impact of these technologies points toward a future where more creators can leverage virtual production techniques regardless of budget or facility size.

Both the StarTracker Mini and the Scan to Shoot workflow are available now, with Mo-Sys preparing to share case studies showcasing productions that have already implemented these tools in real-world situations.

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