Mo-Sys unveils StarTracker Mini and Scan to Shoot workflow at NAB, making virtual production more accessible for smaller studios and educational settings while introducing a simplified way to capture and use real-world locations as 3D environments.
The compact tracking system eliminates external boxes and maintains the same accuracy as its larger counterpart, with a 4-meter height limitation designed specifically for smaller spaces.
The StarTracker Mini maintains all the precision and capabilities of the full-size system but in a more budget-friendly configuration designed for specific use cases.
Complete tracking solution with no additional external hardware required
Provides the same tracking accuracy as the StarTracker Max
Ideal for educational environments and smaller virtual production studios
4-meter height limitation differentiates it from the Max version
Delivers real-time camera data including lens information essential for virtual production
Mo-Sys's innovative capture system combines multiple scanning methods, including Gaussian splats, to create highly realistic yet practical 3D environments that can be used immediately in virtual production.
Captures real-world locations with accurate colors and geometry
Combines various scanning techniques including lidar and photogrammetry
Results in full 3D environments with proper parallax, not just 2.5D plates
Automatically handles color matching between LED walls and set extensions
Already being used to capture iconic locations that would be difficult or impossible to film
The entire workflow operates through Mo-Sys's VP Pro plugin for Unreal Engine, maintaining the company's philosophy of working natively within the industry-standard platform.
No separate software required—everything functions within Unreal Engine
Plugin updates within 1-2 days after any Unreal Engine updates
Allows for scanning locations in one country and filming in another
Creates realistic environments with the simplicity of 2.5D but the functionality of 3D
Particularly valuable for productions that can't afford large asset creation teams
The combined impact of these technologies points toward a future where more creators can leverage virtual production techniques regardless of budget or facility size.
Both the StarTracker Mini and the Scan to Shoot workflow are available now, with Mo-Sys preparing to share case studies showcasing productions that have already implemented these tools in real-world situations.
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