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Sim-Plates Brings Custom CG Car Process Shots to Virtual Production

Sim-Plates offers a library of photoreal CG content specifically designed for car process shots in virtual production, filling the gap between real plates and game engines with seamlessly looping, customizable environments that maintain visual consistency.

Consistent Visuals, Endless Options: The plates loop seamlessly for one minute by default, eliminating jarring cut points during long shooting days.

Each Sim-Plates environment maintains a consistent look throughout, solving a major issue with traditional captured plates:

  • When shooting with real plates, lighting changes create continuity problems when cutting between actors

  • All plates can run continuously with no visible transitions, ideal for dialogue scenes

  • Unlike captured footage, the environments don't change unexpectedly when cutting between angles

  • Particularly useful for period pieces or maintaining consistent lighting conditions (like sunset) all day

Customization Controls: The pre-rendered plates offer several adjustment options without requiring real-time rendering.

Though created in Blender with Octane render engine, Sim-Plates offers practical customization:

  • Sky adjustments including separate exposure control to maintain visibility of sunsets while properly exposing foregrounds

  • Complete city layout rearrangements possible for urban environments

  • Common modifications like time of day and vehicle speed are easily adjusted

  • Special options like static "pulled over" plates are available - solving a common request traditional plate libraries can't fulfill

Production Building Blocks: Sim-Plates is developing combined moving/static plate options to serve as modular production elements.

The team is evolving their offerings based on client feedback:

  • Future releases will include two-minute plates with both driving and stopped portions

  • Productions can mix and match elements (start from stopped, drive for a period, return to stopped)

  • Specialized mattes can be rendered for specific elements requiring color adjustments

  • Customization ranges from simple library selection to full custom environments with director control

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