Sim-Plates offers a library of photoreal CG content specifically designed for car process shots in virtual production, filling the gap between real plates and game engines with seamlessly looping, customizable environments that maintain visual consistency.
Each Sim-Plates environment maintains a consistent look throughout, solving a major issue with traditional captured plates:
When shooting with real plates, lighting changes create continuity problems when cutting between actors
All plates can run continuously with no visible transitions, ideal for dialogue scenes
Unlike captured footage, the environments don't change unexpectedly when cutting between angles
Particularly useful for period pieces or maintaining consistent lighting conditions (like sunset) all day
Though created in Blender with Octane render engine, Sim-Plates offers practical customization:
Sky adjustments including separate exposure control to maintain visibility of sunsets while properly exposing foregrounds
Complete city layout rearrangements possible for urban environments
Common modifications like time of day and vehicle speed are easily adjusted
Special options like static "pulled over" plates are available - solving a common request traditional plate libraries can't fulfill
The team is evolving their offerings based on client feedback:
Future releases will include two-minute plates with both driving and stopped portions
Productions can mix and match elements (start from stopped, drive for a period, return to stopped)
Specialized mattes can be rendered for specific elements requiring color adjustments
Customization ranges from simple library selection to full custom environments with director control
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