Investor and consumer tech commentator Ben Geskin demoed Gracia's 4D Gaussian Splatting playback on Apple Vision Pro and reported watching life-sized volumetric performers appear in his physical room as if they were physically present. The clip streamed in real time over a standard internet connection, with no local download required.
The session is one of the clearest public looks at what XR practitioners have been promising for volumetric capture: photoreal performers that behave like regular streaming video.
4D Gaussian Splatting (4DGS) playback runs in-browser through WebXR on Vision Pro, Meta Quest 3/3S, and PCVR headsets
Viewers can move freely around the captured scene, choosing their own angle inside a performance
Playback starts without a download or dedicated app, even for full-length performances
Performance As a Stream: The platform built by Gracia sends compressed Gaussian frames over a regular connection and renders them on-device, treating a volumetric performance the way a CDN treats an HLS ladder.
Volumetric video has historically required gigabyte-scale assets and dedicated playback hardware, so streaming a captured performer in-browser through WebXR is the engineering shift the Geskin demo highlights. The London-based company has been showing the platform across Meta Quest 3/3S and PCVR headsets through WebXR, and the Vision Pro demo from Geskin is among the first public looks at the format running on Apple's headset. Geskin described the experience as feeling "like real humans are standing in front of you."



