V-Nova PresenZ creates first true volumetric movie format, bringing immersive storytelling to VR that puts viewers inside cinema-quality environments with six degrees of freedom movement. The technology addresses a key problem that's plagued VR video experiences: motion sickness caused by flat video that doesn't properly react to head movement.
V-Nova's approach enables traditional storytelling techniques - including character development, editing, cuts, and close-ups - while allowing viewers to freely move within scenes.
Works with content from established computer graphics and VFX pipelines
Compatible with cost-effective VR devices like Meta Quest 3
Streams at bitrates as low as 20-25 megabits
Content can be adapted from existing 3D assets in films like recent animated features
V-Nova seamlessly connects with traditional production workflows, making adoption practical and cost-effective.
Existing content with millions in production value can be converted to the format
Both computer-generated and photogrammetry-captured real environments are supported
Adapts to various techniques including Gaussian splats for converting 2D to volumetric
AI tools are making the conversion process increasingly efficient
The format represents the next logical step in the century-long progression toward deeper immersion in storytelling.
Initial release on SteamVR has shown that even gaming-focused users appreciate narrative experiences
Coming soon to Vision Pro Store and Meta Quest Store
Partnering with major studios to bring more content to the platform
Format addresses VR's struggle to deliver compelling passive narrative experiences alongside gaming
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