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The End of VR Motion Sickness? Inside V-Nova's Volumetric Movie Format

V-Nova PresenZ creates first true volumetric movie format, bringing immersive storytelling to VR that puts viewers inside cinema-quality environments with six degrees of freedom movement. The technology addresses a key problem that's plagued VR video experiences: motion sickness caused by flat video that doesn't properly react to head movement.

Beyond Gaming: The Return of Narrative

V-Nova's approach enables traditional storytelling techniques - including character development, editing, cuts, and close-ups - while allowing viewers to freely move within scenes.

  • Works with content from established computer graphics and VFX pipelines

  • Compatible with cost-effective VR devices like Meta Quest 3

  • Streams at bitrates as low as 20-25 megabits

  • Content can be adapted from existing 3D assets in films like recent animated features

Technical Pipeline Integration

V-Nova seamlessly connects with traditional production workflows, making adoption practical and cost-effective.

  • Existing content with millions in production value can be converted to the format

  • Both computer-generated and photogrammetry-captured real environments are supported

  • Adapts to various techniques including Gaussian splats for converting 2D to volumetric

  • AI tools are making the conversion process increasingly efficient

Cinema Evolution Continues

The format represents the next logical step in the century-long progression toward deeper immersion in storytelling.

  • Initial release on SteamVR has shown that even gaming-focused users appreciate narrative experiences

  • Coming soon to Vision Pro Store and Meta Quest Store

  • Partnering with major studios to bring more content to the platform

  • Format addresses VR's struggle to deliver compelling passive narrative experiences alongside gaming

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