This Denoised covers the NAB tools that did not make our initial coverage and the wave of Claude integrations that landed across creative software. We walk through Lightcraft Spark's browser-based virtual camera, Selects by Cutback's agentic editing pipe, Martini's angle-repositioning feature, and the Anthropic donation that triggered a Blender backlash. We close on Kling's jump to 4K and the Academy's new AI rule for the Oscars.
Quick Take
A lot of NAB news happened off our initial recap. Lightcraft Spark turns the Vcam workflow into a browser tab. Selects by Cutback builds an MCP-based highway between an NLE and Claude. Martini lets you reposition a 3D camera against a 2D AI frame. Then Claude rolls into Adobe and Blender, the Blender community pushes back on Anthropic's enterprise donation, Kling ships native 4K, and the Academy formalizes its position on AI nominees. Different tools, one thread: how does a working filmmaker actually use any of this on a job?
What We Tested: Lightcraft Spark Story
Joey caught a prototype demo of Spark Story from Lightcraft, the team behind the Jetset iPhone camera tracker. Spark is a web platform where you scan a location as a Gaussian splat, drop the splat into the browser, and drive a virtual camera using an iPhone or the in-browser camera. Think Unreal Engine Vcam without Unreal Engine.
What it does in the browser:
Imports Gaussian splat scans of real locations
Connects an iPhone or virtual device as a camera input
Records camera moves with a take recorder
Brings in animated 3D objects you can trigger during a take
Exports for previs, storyboarding, or as a base layer for AI video pipelines
Joey's take: "There's nothing to install or set up. It just syncs." On the NAB Wi-Fi the camera response felt real time.
Addy's add: "I've set up Vcam with Unreal before. It's gotten easier and easier, but all the take setup and file naming and the professional stuff around it, I think this offers as an add-on on top of that platform."
The pitch lands hardest for AI workflows: previs a scene in Spark, then style-transfer the recorded camera move through Kling or Seedance to get an AI-generated shot with real camera control. Lightcraft said Spark is targeting a launch later this summer. We covered the full Spark platform announcement when Lightcraft first laid out the pre-to-post production vision.
The connection question: What if a Vcam from Spark could drive the 3D camera in Martini's angle editor? More on that below.
What We Explored: Selects by Cutback and Agentic Editing
Selects is positioned as AI-assisted editing for podcasts, talking-head YouTube, and vlog footage. The surface-level pitch is auto-cut, auto B-roll. The interesting part sits underneath: Selects ships with Claude integration via MCP servers, so an LLM can sort, analyze, and assemble cuts across multiple Selects projects.
The demo Joey saw: A production company hits the per-project footage cap, so the MCP layer lets Claude reach into prior Selects projects, treat them as a searchable footage library, and assemble new cuts pulling clips across them.
Why this matters: Selects is one of the NAB tools building the highway between an NLE and an agentic LLM, rather than only adding AI features to its own UI. As Addy put it, "Once the highway has been established between an NLE to agentic LLM, it's only a matter of time before the LLM gets better and smarter and is able to make better editing decisions within your NLE."
Where it still needs a human:
Creative editing with voiceover and narrative B-roll
Anything beyond predictable formats like multicam podcasts
The "craft of editing" once the first cut exists
The right read on Selects is not "AI editor" but "agent-ready footage layer." For broader context on how Model Context Protocol is connecting Claude to creative apps, we previously broke down MCP and the demos showing Claude controlling tools like Blender and DaVinci Resolve.
What We Tested: Martini's Angle Editor
Martini is a canvas-based AI filmmaking platform that runs all the major image and video models inside one workspace, with a built-in timeline that exports to your NLE. The unique feature is the angle editor: feed it a frame, the system analyzes the people in it, Gaussian splats the scene, and gives you a 3D space to reposition the camera in.
What stood out:


