PRODUCTION & POST

Maxon Previews AI Relighting in Red Giant and Procedural Fur in Redshift Ahead of October Releases

Maxon Previews AI Relighting in Red Giant and Procedural Fur in Redshift Ahead of October Releases

Maxon is showing a first look at features planned for October across its Maxon One lineup, led by AI-powered relighting in Red Giant and procedural fur in Redshift. The preview of upcoming updates sits alongside capabilities the company has already shipped across Cinema 4D, ZBrush, Redshift, Red Giant, and Autograph.

  • Red Giant gets AI relighting. Scene Light, previewed for the October release, is designed to make complex lighting changes faster while keeping artists in control.
  • Redshift's upcoming update adds procedural fur and cinematic color. Recent releases already brought a new memory architecture and faster interactivity to the render engine.
  • Cinema 4D previews its next major version. Maxon says the update expands how artists build, populate, and simulate complex 3D scenes.
  • ZBrush pushes toward end-to-end sculpting across desktop and iPad. Native Windows on Arm support and direct Substance Painter integration are already in place.
  • Autograph stays free. The 2D/3D motion graphics and compositing app now offers native Red Giant effects and a USD-powered 3D workspace.

Red Giant and Redshift previews center on lighting and render speed

The headline addition in Red Giant is Scene Light, an AI-powered relighting tool Maxon plans to show for the October release. Core Universe effects, including Glow, Chromatic Aberration, and RGB Separation, are being rebuilt for performance gains, and Maxon Noise brings Cinema 4D's procedural noises into Universe. More Red Giant tools are also moving into Autograph.

Redshift's recent releases already improve responsiveness, with faster feedback as artists adjust lights and materials, a new memory architecture that improves efficiency across a wider range of hardware, and tighter Cinema 4D material integration. The upcoming update adds procedural fur and more cinematic color workflows, plus further performance and interactivity gains. These updates extend Maxon's rolling release cadence rather than one annual drop.

Cinema 4D and ZBrush focus on modeling, simulation, and cross-device work

Cinema 4D work includes a redesigned UV Editor that brings unwrapping, packing, seam editing, texel density tools, and UDIM support into the application, plus new Cloner distribution options in Edge, Rivet, and UV Projection modes. Fabric Brush uses the simulation system to shape soft materials directly in the viewport, creating folds and draping without complex rigs. At the show, Maxon plans to preview the next major evolution of Cinema 4D aimed at building and simulating more complex 3D worlds.

ZBrush is expanding across desktop and iPad, with native Windows on Arm support and a direct connection to Substance Painter for texturing, along with ZModeler refinements. ZBrush's move to Windows on Arm arrived alongside Cinema 4D reaching iPad and Autograph going free. Maxon says the preview will show ZBrush becoming a more complete end-to-end sculpting workflow that minimizes app-switching.

Autograph expands as a free app, with artist presentations at the show

Since its return, Autograph has continued as a free professional motion graphics and compositing application. It now offers native access to Red Giant effects with full OpenFX support for third-party plugins, vertical text and CJK support for multilingual work, and a USD-powered 3D workspace that combines extruded text and shapes, textures, and multi-pass compositing in one environment. Maxon plans to preview further performance and stability improvements plus deeper integration with its other tools.

The previews run alongside artist presentations from teams at WWE, RTL, Imaginary Forces, Fall Off the Wall, and the BBC, with demonstrations from Maxon trainers Jonas Pilz, Elly Wade, and Chad Perkins. A similar artist lineup appeared at a previous IBC.

KEEP READING