🌐 How F1 used the Vegas Sphere
Joey Daoud
December 02, 2023

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Welcome to the weekend in VP Land -
Got a roundup of videos to check out today, along with a breakdown of some of the visuals that were employed on the Sphere at the Vegas F1 race.
Let’s jump into it!

SCREENING ROOM
Your Weekend Queue
A few videos on our radar that are worth grabbing some tea or coffee and checking out.
The short film FLITE, directed by Framestore’s Chief Creative Officer Tim Webber, is now available to view above.
There’s an in-depth interview with Webber in Issue 12 of before & afters magazine.
Webber, and his team at Framestore, relied on a volume/LED wall and motion capture shoot to film FLITE, with Unreal Engine and integration of the visual effects studios own toolsets and workflows, FUSE (Framestore Unreal Shot Engine) and FPS (Framestore Pre-production Services), at the heart of what they hope to be a new pipeline for interactive virtual filmmaking.
Stargate Studios founder Sam Nicholson published a BTS video of Shrapnel, a VP production that used a hybrid setup of LED panels and greenscreen with real-time keying for preview.
70 Setups a Day: Part of the goal was to test how fast they could move with a VFX heavy shoot with lots of stunts, action, and handheld camera work.
Real-time Greenscreen: Blackmagic tools enabled the multicam, real-time keying pipeline, using an ATEM Mini Extreme ISO, Ultimatte for keying, and 8 HyperDecks to record all ISO feeds.
4 ISOs Per Camera: Each HyperDeck recorded foreground, background, composite, and the alpha channel for each camera.
Bilawal Sidhu published an excellent roundup video of all the fascinating applications he’s seen of reality capture, from Gaussian splats to 3D scene scanning and everything in between.
He also dropped a new favorite phrase: Visual Umami
A few highlights:
Creating reality-bending VFX
Dynamically capturing movement in 3D
Relighting subjects dynamically based on new environment scans











