Beeble released SwitchHDR, a model that reconstructs true 16-bit HDR from ordinary 8-bit SDR footage. Instead of stretching the existing signal, it infers the high-dynamic-range scene, rebuilding clipped highlights and pulling clean detail out of shadows that have collapsed into sensor noise.
The output is not a look or a filter. SwitchHDR writes a 16-bit EXR sequence in scene-linear ACES AP0 (ACES2065-1), the same interchange space grading and VFX pipelines already run on. It targets DITs, colorists, and VFX artists who need genuine dynamic-range recovery rather than a tone-mapped approximation.
Reconstruction guided by real HDR, not a signal stretch
Conventional SDR-to-HDR conversion stretches an 8-bit signal to fill an HDR container, which amplifies banding and noise and cannot invent detail that was never captured. SwitchHDR takes a different route: it analyzes the 8-bit frame to find where the signal clips and collapses, then reconstructs scene radiance guided by its training data.
According to Beeble, the model is "trained on real high-dynamic-range footage, not synthetic exposures or tone-mapped approximations." That distinction is the pitch. The recovered highlights and shadows are inferred from how real HDR scenes behave, so blown skies and crushed shadow regions come back with plausible structure instead of smeared gradients.



