In this week’s episode of Denoised, Addy breaks down a practical workflow for building a hybrid live-action short that pairs a real actor with a fully synthetic creature. The segment walks through multi-camera planning, environment and character generation, believable interactions, and the post work required to make AI-generated plates sit alongside real footage. Topics covered include multi-camera consistency, Nano Banana Pro for environments, Veo and Wan for interactions, Kling models for video interpolation, and DaVinci Resolve’s masking and grading tools.
Multi-Camera Consistency: Start with Something Real
Addy’s first rule is simple and practical: ground yourself in reality. That means building the scene around a physical, tactile element so every generated angle shares a concrete reference. In his short, a round table became the anchor. He shot plates with and without himself, then used that same table as the common scale and reflection reference across all synthetic generations.

Key techniques here include shooting the same setup from every camera angle intended for the edit, and preserving a physical prop that will register correctly when compositing. Reflections and contact points from the table help guide lighting decisions during generation and later corrections in compositing.

Creating Characters and Environment with Nano Banana Pro
Character design started with rapid iterations. Several creature concepts were tested—some too distracting, others promising—before settling on a job-seeking lizard. Nano Banana Pro handled the environment generation. Addy tried multiple moods: futuristic boardroom, traditional corporate, then landed on a moody, wood-paneled boardroom to match the sitcom-like broadcast look he wanted.
The challenge with image generation for environments is spatial consistency. Models can arbitrarily place objects or change implied depth between views. To fix that, Addy recreated the opposite viewpoint and manually adjusted the table and camera crop in Photoshop so scale and camera height matched the practical plates.
Generating Realistic Interactions: Veo and Wan
Interactions create the illusion that both characters exist in one space. Addy focused on a simple but effective moment: handing a sheet of paper. He generated a synthetic resume on the table and then attempted several models to animate the handoff. Results ranged from slow, awkward motion to an extra, spurious hand appearing in the frame.







